This is my 3rd artefact (a week later than planned). This one is based around the different ways to texture models.
I have tried 4 different ways to texture. They vary in technical skill ranging from using the standard 3DS max materials then using normal bit maps then using UV maps to use textures created in photoshop. Handdrawn photoshop images can be used or real photographs.
3DS Max textures:
Bog Standard Bit Mapping:
UV Mapping - Photoshop paint:
UV Mapping - Images:
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