Showing posts with label room. Show all posts
Showing posts with label room. Show all posts

Wednesday, 18 April 2012

Tuesday, 17 April 2012

Artefact 5 - Render Engines



This is my final artefact. This one is based around comapring render engines. The scene at the top has been rendered using the mental ray render engine that come with 3DS max. If you compare this to the one below it which has been rendered using Vray you can see the difference in quality. The lighting and camera set up is differnet as you cannot use Vray lights and cameras in mental ray.

Monday, 16 April 2012

Lighting

One Light

Increased corner light intensity f4

Finished lights f4

f1 light

Friday, 6 April 2012

Research Room - Textured Objects

These are some individual renders of the different objects in the shot.

Paintings on the wall
Box with a uv map image on the front.

Glass Ornament
Glass material from internet

Books
Found some book texture online. Used a UV map and editted the books in photoshop to fit.

Leather Chair
Used vray materials found on internet.

Orb
High glossy reflections

Plant
Clay pot from internet. Leaves created with green colour and slight glossyness and specular.

Saturday, 31 March 2012

Research Room



So this is my first set up of the room. Im going to see what people think and might change it round depending on the response. Im still learning vray hence the darker picture but you get the idea.

Everything has been created by me.

p.s. the wierd 'S' shsape thing on the right is meant to be some sort of art work. Probably going to to be metal or ceramic.