Showing posts with label pete chiang. Show all posts
Showing posts with label pete chiang. Show all posts

Friday, 4 May 2012

Client Project - Evaluation


This is the feedback from my client on the helicopter prototype that I created for the client project.


PROTOTYPE AM-44
Andrew's analysis and understanding of the task in hand meant that he successfully covered all the major aspects in creating a fully rendered three dimensional object into a live action plate in the short time available. He started with his viral idea for a defence company creating a single shot as promotional material. Beginning with his initial sketches and then transferred them into a 3D model he realised a design idea that was not too complicated but challenged his skills in Autodesk 3DS Max. He covered the basics of creating textures and UV mapping as well as the fundamentals of lighting an object. His technical exercises and studies in lighting gave him the ability to seamlessly blend the object into a live action plate which he shot with an HD camera. Careful data such as lighting direction and lens information was gathered while shooting the plate which aided in making the compositing in After Effects easier. Animation and effects added the final components to this successful piece of work.


Peter Chiang

Thursday, 5 January 2012

Google Sketch Up

So I have been doing some research on helicopters and concept ideas aswell. I have been struggling to put my ideas down on paper as I must admit that my drawing skills are poor at best...SO I have thought about the skills I have and the programs that are quick and easy to use and have come up with the idea of using Google Sketchup and a means of quickly getting down some ideas. Obviously I am still sketching and writing down ideas on paper but I am trying to get the better ideas into Sketchup.

I have done a model of a chinook helicopter to give an example and to get a bit of practice in before a start on my own models. It took me about an hour and it was the first time ive used sketchup in a while so id hope that I could get it more detail/cut the production time down the more I use it. I then exported the model into 3DS Max to render it.





Im hoping this will give me, Pete and everyone else that looks at my work a better chance of understanding whats going on in my crazy little mind.

I know they are basic but the idea is to aid in chosing the right design rather than creating a model that I will be using in the final piece.