Showing posts with label texturing. Show all posts
Showing posts with label texturing. Show all posts

Friday, 6 April 2012

Research Room - Textured Objects

These are some individual renders of the different objects in the shot.

Paintings on the wall
Box with a uv map image on the front.

Glass Ornament
Glass material from internet

Books
Found some book texture online. Used a UV map and editted the books in photoshop to fit.

Leather Chair
Used vray materials found on internet.

Orb
High glossy reflections

Plant
Clay pot from internet. Leaves created with green colour and slight glossyness and specular.

Research Room - Textured

So ive finished the texturing. I havnt worked on the lighting yet so the scene just a basic vray light coving teh whole scene.

These first three images are of the final scene. One with only the chair, bookcase and plant rendered, one with the books and photos not textured and one of the final shot. Gives an idea of the development.

Room - Chair, Bookcase, Plant

Room w/out books and photos

Final Texture

Tuesday, 20 March 2012

Finished Texured Heli

So this is the finished heli. Textured and modelled.

The video rendered funny so the dimensions are funny but it took 3 hours to render so im just going to put this one up. You get the idea.

Thursday, 15 March 2012

Full Texture Renders

These are some renders of the fully textured heli. I still need to adds loads more details in, especially on the body as it looks a bit bare at the moment but it gives you an idea of what im aiming for.





Saturday, 3 March 2012

Metal brushes for photoshop

Arc-s-Rivets-Metal-Brushes

These are going to come in handy massively for the texturing of my helicopter over the next few days.

Thank you Arc :)

Monday, 27 February 2012

Artefact 3 - Textures

This is my 3rd artefact (a week later than planned). This one is based around the different ways to texture models.

I have tried 4 different ways to texture. They vary in technical skill ranging from using the standard 3DS max materials then using normal bit maps then using UV maps to use textures created in photoshop. Handdrawn photoshop images can be used or real photographs.

3DS Max textures:





Bog Standard Bit Mapping:





UV Mapping - Photoshop paint:




UV Mapping - Images: