So its been a while since the research project got a mention on here. This is for various reasons; focussing on client, changing my process and just lack of blog activity.
This project has developed quite alot since the last artifacts were presented. I have decided to use the techniques i researched in the artefacts to produce a indoor scene. For example I found the best ways to light a scene in my first artifact and how lighting works so I will use this knowledge when i am lighting the scene i create, same with modelling, texturing etc.
I am basing my scene on an image i saw in an old edition of 3D Artist. This is the image that I saw. It inspired me to create something similar.
I thought about chosing a real image and then trying to recreate it however, unless the final piece is of outstanding quality and detail, viewing the real scene would allow the viewer to compare and find all the faults with the CG image. If I create a scene that is only based on other images, the viewer will then find it harder to see the inconsistentcies in the image.
My plan, considering the short amount of time I have left, is to create the scene with the best possible techniques with everything apart from the different render engines as I have already done a fair amount of research on the other 4 areas (Modelling, Texturing, Lighting and Depth of Field).
Ive already started modelling some of the objects and Im going to do a few designs so I can get a better idea of the layout and what I want in the room. It will be quite basic in terms of objects due to the time I have left but I will try to make them look as realistic as possible.
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