Friday, 20 April 2012

Helicopter - Render without AE

This is the helicopter shot render out and composited with the background plate in after effects. I havnt added any effects yet. I still need to add the jets and the shadows (although im not quite sure how yet)


Wednesday, 18 April 2012

Tuesday, 17 April 2012

Artefact 5 - Render Engines



This is my final artefact. This one is based around comapring render engines. The scene at the top has been rendered using the mental ray render engine that come with 3DS max. If you compare this to the one below it which has been rendered using Vray you can see the difference in quality. The lighting and camera set up is differnet as you cannot use Vray lights and cameras in mental ray.

Monday, 16 April 2012

Depth of Field




Lighting

One Light

Increased corner light intensity f4

Finished lights f4

f1 light

Friday, 6 April 2012

Research Room - Textured Objects

These are some individual renders of the different objects in the shot.

Paintings on the wall
Box with a uv map image on the front.

Glass Ornament
Glass material from internet

Books
Found some book texture online. Used a UV map and editted the books in photoshop to fit.

Leather Chair
Used vray materials found on internet.

Orb
High glossy reflections

Plant
Clay pot from internet. Leaves created with green colour and slight glossyness and specular.

Research Room - Textured

So ive finished the texturing. I havnt worked on the lighting yet so the scene just a basic vray light coving teh whole scene.

These first three images are of the final scene. One with only the chair, bookcase and plant rendered, one with the books and photos not textured and one of the final shot. Gives an idea of the development.

Room - Chair, Bookcase, Plant

Room w/out books and photos

Final Texture

Monday, 2 April 2012

Research Room - Partial Texture



This is the part textured room. I have got most of the materials from the internet but the pictures ive created. I will be doing the photo frames and the books myself. I also need to edit the reflection on the blue orb thing as you can see the room is empty.