Hello world,
Firstly a quick update on me. I have been absent for a while I know mainly due to me having a real job! I know shocking. I am currently a mobile asset tester at Marks and Spencers (I am basically making sure their mobile websites work properly). That has kept me occupied for the last few weeks so my 3D work was put on the back burner for a while but I've just started up again and the long awaited penthouse (see below) will be finished in the next week or two hopefully.
Anyway boring bit over.....look at what I found on CGArchitect:
Amazing!
I hope youre all taking note as one day this will be me!..........one day.
Wednesday, 6 February 2013
Wednesday, 12 December 2012
New Project - Penthouse
Work in progress.
My new project creating a penthouse scene based on this (below) photo. nearly finished. just need to finish off the textures and sort the lights out.
Friday, 12 October 2012
Finished Kitchen
So I finally finished the kitchen that i've been doing on and off for the last few months.
I think ive got the lighting right and the textures are great considering I made them from scratch. I probably could have added more design pieces in but to be honest I wanted to finish it and see how it turned out.
The outside has been photoshopped in and I had to do a bit of research how to do it so its not perfect but I think it does the job.
The kitchen items are models from evermotion.
I think ive got the lighting right and the textures are great considering I made them from scratch. I probably could have added more design pieces in but to be honest I wanted to finish it and see how it turned out.
The outside has been photoshopped in and I had to do a bit of research how to do it so its not perfect but I think it does the job.
The kitchen items are models from evermotion.
Sunday, 30 September 2012
Interior kitchen design
This is a kitchen design that was to test my interior modelling. I'm still trying to work out the best way to add in the external shots on the windows but this gives a good idea of what I want the final render to look like. I might work on a few kitchen items to add. Everything in this room has been modelled by me so far.
Sunday, 17 June 2012
The Real World...
So....after a fairly hefty break from working im now trying to get back into the swing of things and trying to complete my portfolio so I can enter the real world and get a job.
Ive done a few bits of work (some more finished than others) that im hoping will become part of my portfolio. Im going to post them here at some point today mostly so I can see myself how they are developing as the weeks go on.
Im going to try and find some tutorials on compositing and some more VFX related work so I can add that in too.
Until next time.....
Ive done a few bits of work (some more finished than others) that im hoping will become part of my portfolio. Im going to post them here at some point today mostly so I can see myself how they are developing as the weeks go on.
Im going to try and find some tutorials on compositing and some more VFX related work so I can add that in too.
Until next time.....
Sunday, 20 May 2012
Friday, 4 May 2012
Client Project - Evaluation
This is the feedback from my client on the helicopter prototype that I created for the client project.
PROTOTYPE AM-44
Andrew's analysis and understanding of the task in hand meant that he successfully covered all the major aspects in creating a fully rendered three dimensional object into a live action plate in the short time available. He started with his viral idea for a defence company creating a single shot as promotional material. Beginning with his initial sketches and then transferred them into a 3D model he realised a design idea that was not too complicated but challenged his skills in Autodesk 3DS Max. He covered the basics of creating textures and UV mapping as well as the fundamentals of lighting an object. His technical exercises and studies in lighting gave him the ability to seamlessly blend the object into a live action plate which he shot with an HD camera. Careful data such as lighting direction and lens information was gathered while shooting the plate which aided in making the compositing in After Effects easier. Animation and effects added the final components to this successful piece of work.
Peter Chiang
PROTOTYPE AM-44
Andrew's analysis and understanding of the task in hand meant that he successfully covered all the major aspects in creating a fully rendered three dimensional object into a live action plate in the short time available. He started with his viral idea for a defence company creating a single shot as promotional material. Beginning with his initial sketches and then transferred them into a 3D model he realised a design idea that was not too complicated but challenged his skills in Autodesk 3DS Max. He covered the basics of creating textures and UV mapping as well as the fundamentals of lighting an object. His technical exercises and studies in lighting gave him the ability to seamlessly blend the object into a live action plate which he shot with an HD camera. Careful data such as lighting direction and lens information was gathered while shooting the plate which aided in making the compositing in After Effects easier. Animation and effects added the final components to this successful piece of work.
Peter Chiang
Labels:
client,
Dneg,
evaluation,
helicopter,
pete chiang
Wednesday, 2 May 2012
Friday, 20 April 2012
Helicopter - Render without AE
This is the helicopter shot render out and composited with the background plate in after effects. I havnt added any effects yet. I still need to add the jets and the shadows (although im not quite sure how yet)
Labels:
client,
helicopter
Wednesday, 18 April 2012
Tuesday, 17 April 2012
Artefact 5 - Render Engines
This is my final artefact. This one is based around comapring render engines. The scene at the top has been rendered using the mental ray render engine that come with 3DS max. If you compare this to the one below it which has been rendered using Vray you can see the difference in quality. The lighting and camera set up is differnet as you cannot use Vray lights and cameras in mental ray.
Labels:
artefact 5,
research,
room
Monday, 16 April 2012
Friday, 6 April 2012
Research Room - Textured Objects
These are some individual renders of the different objects in the shot.
Paintings on the wall
Box with a uv map image on the front.
Glass Ornament
Glass material from internet
Books
Found some book texture online. Used a UV map and editted the books in photoshop to fit.
Leather Chair
Used vray materials found on internet.
Orb
High glossy reflections
Plant
Clay pot from internet. Leaves created with green colour and slight glossyness and specular.
Paintings on the wall
Box with a uv map image on the front.
Glass Ornament
Glass material from internet
Books
Found some book texture online. Used a UV map and editted the books in photoshop to fit.
Leather Chair
Used vray materials found on internet.
Orb
High glossy reflections
Plant
Clay pot from internet. Leaves created with green colour and slight glossyness and specular.
Research Room - Textured
So ive finished the texturing. I havnt worked on the lighting yet so the scene just a basic vray light coving teh whole scene.
These first three images are of the final scene. One with only the chair, bookcase and plant rendered, one with the books and photos not textured and one of the final shot. Gives an idea of the development.
Room - Chair, Bookcase, Plant
Room w/out books and photos
Final Texture
These first three images are of the final scene. One with only the chair, bookcase and plant rendered, one with the books and photos not textured and one of the final shot. Gives an idea of the development.
Room - Chair, Bookcase, Plant
Room w/out books and photos
Final Texture
Monday, 2 April 2012
Research Room - Partial Texture

This is the part textured room. I have got most of the materials from the internet but the pictures ive created. I will be doing the photo frames and the books myself. I also need to edit the reflection on the blue orb thing as you can see the room is empty.
Saturday, 31 March 2012
Research Room

So this is my first set up of the room. Im going to see what people think and might change it round depending on the response. Im still learning vray hence the darker picture but you get the idea.
Everything has been created by me.
p.s. the wierd 'S' shsape thing on the right is meant to be some sort of art work. Probably going to to be metal or ceramic.
Friday, 30 March 2012
Research Room - Fern and Bookcase
Fern Plant
I followed the basics of a plant tutorial. Added some things in myself.
Extruded the leaves. Adjusted them a bit to make it look less uniform. Applied a bend and copied them. The pot is just a lathed shape.

Bookcase
Pretty basic really. Box with the shelves extruded back.
Chamfered the edges to take some of the sharpness off.
I followed the basics of a plant tutorial. Added some things in myself.
Extruded the leaves. Adjusted them a bit to make it look less uniform. Applied a bend and copied them. The pot is just a lathed shape.

Bookcase
Pretty basic really. Box with the shelves extruded back.
Chamfered the edges to take some of the sharpness off.
Thursday, 29 March 2012
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